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Showing posts from March, 2024

Reversed Engineer Object Renders

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  The long-awaited rendered version of the Dog Speaker is finally here!!! Here he is, experiencing the horrors of being disassembled... Now he is all back together again, assembled... look at how happy he is about that! Let's take a closer look at him Now he has been unleashed into the world of parties...

Reverse Engineer Process 3

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 This week, I did a bit more touchups on the speaker bit. I struggled a bit with it as it for some reason, didn't want to unite the parts together  I made sure to match up the speaker to the outer casing with the speaker holes. I did this so that I could have the appropriate shape to fit the casing before adding more to it.  I will add more to this speaker, such as the bottom of it, wires, and a circuit board. I also have to make the head and tail for the speaker and then it's finished!

Reverse Engineer Project Process 2

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 I added more to the sides I created last week! Using shaping tools and Boolean Difference, I decided to add some of the parts needed to click the side together. These bits also act as a place to wedge in a screw.  I also used a Fillet edge for this part, as this is where the screws go into and it is smooth on the actual model.                                          For smaller pieces within the shell, I used Revolve I tried to align things with the parts they were supposed to interlock at the best I could so it would make as much sense with the real object when it clicks together For the speaker, I first made a small radial pattern of circles. I did this with the help of an array on a curve so that I could make each hole very quickly and shift it with rotation on each row. I then selected each circle, extruded it through the side, and used Boolean difference. This is all that I have so far! I still need to get the very small and fine details of it, but that is a task for the me of n

Reverse Engineer Object Process 1

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  Continuing from the last post, I decided to try and model the dog speaker within Rhino. I wanted to try and do the outer casings of the dog speaker.  I started with creating lines to map out the casing, using loft and extruded curves to create them To create the legs of the speaker, I measured the radius and length of the object and created them using the Revolve tool. Once those were done, I attached them to the side casing using a Boolean Union. I also used the shell to give dimension to the casing. And here's the casing! I'd have to duplicate it to create the other side. I want to continue adding more detail to it, especially when it comes to the inner parts, but I wanted to start off with this so that I have a main base to create for the other parts.