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Pigeon Chess Set

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There's a saying that you shouldn't play chess with pigeons... but you know what? I will! Literally! And you can too with this silly chess set I created... To start off, I really like pigeons. I think they're cute birds, with the fancy pigeon breeds being very interestingly shaped and diverse, and I wanted to take that saying I mentioned literally.  When making the pieces, I wanted to take some characteristics of the pigeons and apply them to the functions and the look of the chess pieces. The birds and pieces go as follows: King -- Capuchine Pigeon, this bird looked really fancy like it was wearing a robe Queen -- Fantail Pigeon, this bird also looked fancy and elegant Bishop -- Ramsey Loft Pigeon, has some head feathers that I could exaggerate on the piece to look similar to how the bishop looks Knight -- English Carrier Pigeon, has a long neck, and I could model it rearing its head like the knight piece, and this bird is known for its far flying distance, and though it w

Reversed Engineer Object Renders

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  The long-awaited rendered version of the Dog Speaker is finally here!!! Here he is, experiencing the horrors of being disassembled... Now he is all back together again, assembled... look at how happy he is about that! Let's take a closer look at him Now he has been unleashed into the world of parties...

Reverse Engineer Process 3

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 This week, I did a bit more touchups on the speaker bit. I struggled a bit with it as it for some reason, didn't want to unite the parts together  I made sure to match up the speaker to the outer casing with the speaker holes. I did this so that I could have the appropriate shape to fit the casing before adding more to it.  I will add more to this speaker, such as the bottom of it, wires, and a circuit board. I also have to make the head and tail for the speaker and then it's finished!

Reverse Engineer Project Process 2

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 I added more to the sides I created last week! Using shaping tools and Boolean Difference, I decided to add some of the parts needed to click the side together. These bits also act as a place to wedge in a screw.  I also used a Fillet edge for this part, as this is where the screws go into and it is smooth on the actual model.                                          For smaller pieces within the shell, I used Revolve I tried to align things with the parts they were supposed to interlock at the best I could so it would make as much sense with the real object when it clicks together For the speaker, I first made a small radial pattern of circles. I did this with the help of an array on a curve so that I could make each hole very quickly and shift it with rotation on each row. I then selected each circle, extruded it through the side, and used Boolean difference. This is all that I have so far! I still need to get the very small and fine details of it, but that is a task for the me of n

Reverse Engineer Object Process 1

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  Continuing from the last post, I decided to try and model the dog speaker within Rhino. I wanted to try and do the outer casings of the dog speaker.  I started with creating lines to map out the casing, using loft and extruded curves to create them To create the legs of the speaker, I measured the radius and length of the object and created them using the Revolve tool. Once those were done, I attached them to the side casing using a Boolean Union. I also used the shell to give dimension to the casing. And here's the casing! I'd have to duplicate it to create the other side. I want to continue adding more detail to it, especially when it comes to the inner parts, but I wanted to start off with this so that I have a main base to create for the other parts.

REVERSE ENGINEERED OBJECT: SELECTING THE PERFECT SPECIMEN...

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 For this project, we have to reverse-engineer an object on Rhino. To start off, we had to find 3 objects that we would be able to take apart. This would allow us to study and measure the items well enough to recreate in Rhino. I looked for several objects and decided to take apart a small Bluetooth speaker, a radio, and a multi-pen Bluetooth Speaker: Multi Pen: Radio: I think the object I would like to do is the Bluetooth speaker. It seems simple enough, but I think the casing might require me to use a lot of different tools within Rhino to get the shape right. I also think it would be fun, as it is a dog speaker. It is very silly...  The radio I think I may not at all do. There are too many parts, and it might take me a long time to model it. It was still interesting seeing the insides of the radio, however! Measurements of each item: Dog speaker Sides length 91.9 mm Sides depth 24.4 Side width with legs 43.5 Tail length 21.28 Tail base 7.90 Tail base thickness 4.4 Tail  end thicknes

SURFACE DESIGN: LASER CUTTING

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 Continuing from the last blog post on Surface Design, we had to make our design into a laser-cut design.  Before sending the file to be laser-cut, I had to change the colours of the design. I had to change the values of each, making them shades of black and white. This would determine how deep each segment is going to be, black being the deepest while white being the least deep. The red outlines determine the parts of the design that will be cleanly cut off. We had to place this design on a 4" x 4" area. Once the file was prepared, I was able to transport it to get it laser-cut. I chose wood for the medium. Once it was cut, I was able to sand off the burns and as well as make some of the segments of the design lighter.